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Asset Warden

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For block A of my third year at BUAS I built an extension in C++ for Godot that handles async asset loading with a priority thread pool, memory budget enforcement, and editor tooling. Loads 256 meshes (~600MB) across multiple threads while maintaining 60 FPS, with a callback API for completion handling and a custom editor panel for real-time performance visualization.

asset-warden-godot

…WIP…