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E-mail
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Hi, I'm Quinten Bubberman!

I’m a third-year game programmer at Breda University of Applied Sciences, focusing on Graphics and Engine & Tools programming.

I love working close to the metal, building renderers, optimizing performance, and creating tools that empower other developers.

I’m looking for an internship starting September 2026.

What I work with

Pinned Projects

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Vulkan GPU-Driven Renderer

C++ Graphics Vulkan
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Beetle: Custom Racing Game Engine

C++ Engine Tools Team
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Chasing Whiskers

C++ Unreal Gameplay Team

More Projects

Pinned Posts

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From GL to VK

Graphics Vulkan
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Driving my Renderer with the GPU

Graphics Vulkan
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G-Buffer Too Fat

Graphics

More Posts

Info