E-mail Resume
Github LinkedIn

Vulkan Renderer Replacement

sponza vulkan image 1

Migrated existing engine rendering backend from OpenGL to Vulkan, porting PBR with IBL, shadow mapping for directional lights, MSAA, and a postprocessing pipeline. Profiled with NSight Graphics and optimized vertex shader I/O and buffer transfers, reducing frame time by 33%.

Posts

Missing image

From GL to VK

Images

sponza vulkan image 2

cathedral

in_engine