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Vulkan Renderer Replacement

sponza vulkan image 1

Migrated existing engine rendering backend from OpenGL to Vulkan, porting PBR with IBL, shadow mapping for directional lights, MSAA, and a postprocessing pipeline. Profiled with NSight Graphics and optimized vertex shader I/O and buffer transfers, reducing frame time by 33%.

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From GL to VK

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sponza vulkan image 2

cathedral

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