For block B of my first year at BUAS I created a 3D platformer game inspired the classic game Pitfall in C++. Built from scratch with:
- OpenGLES Rendering: 3D graphics with textured meshes and basic lighting.
- Bullet physics integration: 3D collision and physics simulation.
- UI: Simple text and buttons using ImGui.
- Gameplay: Temple Runner-esque infinite platformer.