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CPU Raytracer

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For block C of my first year at BUAS I created a 3D CPU raytracing engine in C++. I started with a template that was provided which already featured basic voxel ray tracing. I then spent 6 weeks adding:

For the last 2 weeks I had to use this engine to create a small puzzle game that uses the ray tracing as its main mechanic.

…WIP…

Images

glass ball

Github repository

procrastinate