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Vulkan GPU-Driven Renderer

frustum

Built a Vulkan renderer in C++ from scratch, starting from a basic triangle and core engine systems (ECS, mesh loading, etc.). Extended it with three main rendering features:

Cross platform (Linux/Windows), shaders written in Slang.

Self study project for block B and C of my third year at BUAS (students choose a project to work on alongside main coursework).

Posts

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Driving my Renderer with the GPU

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G-Buffer Too Fat

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Frustum Culling from a Programmer's Perspective

Github repository

procrastinate